Visions of Brutality. If you do, each opponent loses 2 life and you gain 2 life. Whenever you cycle or discard a card, you may pay . A New and Exciting Beginning . If you can't, you lose the game. Extort (Whenever you cast a spell, you may pay . If I have the guildmage out, debt to the deathless basically becomes (X)1BBBWWW where I gain 2 life and my opponent loses 4 life for each X. Activate this ability only if you have no cards in hand. So combine the two, and you have an ‘infinite’ loop. Exquisite Blood triggers whenever your opponent loses life, and it gains you that much life. It has a very interesting interaction with a new card from Avacyn Restored. What is interesting is that if you guildmage's 2nd ability is used twice in a turn, each life you gain causes your opponent to lose 2 life. (Damage dealt to you causes you to lose life.) Hexproof. Enchantment. If you do, each opponent loses 1 life and you gain that much life.) Oracle Text. : Draw a card. Whenever you gain life, target opponent loses that much life. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. If you would draw a card, return a card from your graveyard to your hand instead. Card Rulings 10/1/2009 Sanguine Bond’s ability triggers just once for each life-gaining event, whether it’s 1 life from Soul Warden or 8 life from Tendrils of Corruption. Enchantment — Aura. Forbidden Crypt. Sanguine Bond is the other half of that; whenever you gain life, your opponent loses that much. Whenever you gain life, target opponent loses that much life. ... MTG Salvation . Whenever you gain life, draw that many cards. As Palace Siege enters the battlefield, choose Khans or Dragons. Enchantment. Card Rulings. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. Enchantment. Artifacts and creatures your opponents control enter the battlefield tapped. Enchant creature. When Lich's Mastery leaves the battlefield, you lose the game. Palace Siege. $0.25. Legendary Enchantment. Enchanted creature can't block. You can't lose the game. Artifacts and creatures your opponents control enter the battlefield tapped. $0.43. 4.4 /10. 8.6 /10. Enchantment. 5 /10. Devoid (This card has no color.) Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. Enchantment. The End of an Era. Works great with the lifelink creatures. , Discard a card: Target opponent loses 1 life and you gain 1 life. $3.99. Extort (Whenever you cast a spell, you may pay {(W/B)}. Hellbent — , Pay 2 life: Draw a card. If you do, each opponent loses 1 life and you gain that much life.) 2019 Holiday Exchange! Home; Cards; Enchantment; Sanguine Bond; Avg Price $2.66 ($0.03) Buy on TCGPlayer Low $1.43 Avg $2.66 ($0.03) High $5.95 Sanguine Bond. Whenever you gain life, target opponent loses that much life. A few of you may remember the card from Magic 2010.