DMCA requests | by Bigberk2525, Tymnauseam Help | Hey, nice budget version of Ur-Dragon. First, the deck lacks a clear win condition at the end of all the control. Cardfight!! If you can do this with a 0 mana artifact it's also limitless creatures and mana. Dramatic Reversal + Isochron Scepter However, I see some major problems with the plan as it is now. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide. I think a good place to start would be to evaluate what goals are the most important for your deck while making sure you don't have too many ideas that compete against each other. If I were aiming to make the deck as competitive as possible, I'd probably cut Elesh Norn, Grand Cenobite, Zetalpa, Primal Dawn, and 1 Angel of Invention. Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. If you are dead set on combining these styles, I'd at least invest in some tribal support cards to give the clerics more impact than just weakly contributing to the party mechanic. Incidentally, black also synergizes quite well with tapdown effects because of Assassinate cards like Royal Assassin, Deathbringer Liege, and Murderous Compulsion, although white does have its share of Vengeance with Sunblast Angel, Deadeye Harpooner, and Swift Response. You might also benefit from cutting some other things that you aren't as attached to and including some control magic like Counterspell, Swan Song, and Dovin's Veto just to make sure your big stuff actually resolves and to police the board a bit. That said, this may just not see play. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. You want your ramp to be hard and fast so that you can transition into making plays sooner. i'd say the fact that this card has a repeatable counter spell makes it better than usual 2 mana counter spells. I'd rather not hard lock them out of the game if possible. Finally, if your budget doesn't allow you to purchase many new cards, prioritizing the acquisition of additional copies of your strongest but cheapest cards is a good way to upgrade. Oh wow. That's a great suggestion because we effective way to lock out our opponent on turn 4. The 5 Battle Lands could replace the 5 Vivid lands. Unless, they anger me of course. Feeds | To be perfectly honest, I don't think there's a perfect solution. I'm making that attempt, but that might be the final conclusion. mill itself is usually a pretty low powered ability especially in any format that cares about using it's graveyard. I countered a noncreature spell using the card "Dovin's Veto" which states that "this spell can not be countered." The counterspell to end all counterspells! ), Blink and You Might Miss It ft. Yorion [Primer], Countering objects on the stack/Countering the uncounterable. Discord Server | If you want to share your ideas on cards with other fans, feel free to drop us an email. From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. Sure, why not. In summary, I think you should decide whether you're more interested in clerics or in freeze since they don't synergize with each other that well. Negate with an upside? I love how Dovin’s signature spell involves a bureaucracy term. He didn’t show much of a sense of humor in his interactions with Chandra and Pia, but then again, we’ve never really seen him with his actual friends! And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire. This post is already way too long so I didn't want to include it again here. Articles and comments are user-submitted and do not represent official endorsements of this site. Wizards put zero instant speed removal in the precon and that's not good in Commander. Battle lands have interaction with lots of basic lands and Farseek can search for one of them. this ability if any of them is the highest on the scale in my opinion at a solid 8.5/10.